

As for ropes, don’t forget that you can use them to hit enemies above you in a pinch, and - surprise! - angry shopkeepers can now scurry up them to get you (which can also be a helpful tool in the right situations). Perhaps you’d like to try hitting bats with a backward-facing “back-whip”? Bomb radiuses are also a bit different than they were in Spelunky HD, and knowing how far away you need to be for safety - or how many blocks you can blast through - can save an otherwise doomed run. It will become a gut thing over time, but the whip has a very specific range and “hit box” - one that’s notably different from Spelunky HD - and it requires approaching some enemies differently than others. And to get the most out of them, you need to understand exactly how they work. As cool and important as all the extra spelunking tools are, a good spelunker knows that the most critical tools in their roster are the ones they start with: a whip, some bombs, and some ropes (and maybe a little bit of grit). And lastly the Cape is now surprisingly important for…reasons. And also note some small downgrades for items like the Shotgun, which now has recoil even when hanging from ropes/vines/chains (unless you have the aforementioned Power Pack). The Climbing Glove no longer auto-sticks to surfaces (you have to hold a button to opt in), removing the one flaw from one of the game’s best items. The Boomerang now does a bang-up job of returning to you after more complex throws, and is surprisingly affordable in a shop. The Compass is immensely helpful in guiding you toward the exit in unfamiliar/tense new worlds like the redone Jungle, and now also points to (some) hidden exits for when you start to plumb the game’s many arcane secrets. Per the above, Spelunky 2’s equippable items are incredibly useful - not just the new additions (the Power Pack is an especially fun-if-chaotic way to level yourself up), but particularly the redone items from the first game. Why? Because the items you can buy in Spelunky 2’s shops are even more useful/varied/fun, and you’ll want to be able to afford the good stuff when you see it. But even more important this time around is to gather every scrap of gold and every gem you see (or find by breaking pots, especially the “ghost jar” if you can smash it safely near a level’s exit). While this is still important and is regularly a lifesaver, the small ambient level creatures (dung beetles in the first world, for example) no longer set off arrow traps, and there are a couple more ways to dodge or absorb that damage now. My original Spelunky HD guide began with the tip to always be carrying something - a rock, an arrow, a rat - to set off traps and throw at incoming enemies. Just accept it up front, and enjoy the immeasurable reward that lies at the nexus of becoming good at the game and starting to understand how it fits together. You’re just going to be bad for some amount of time until you start to internalize a critical mass of information - so don’t get frustrated. The level pieces that are generated and how it feels to move between them, the behaviors of the enemies, the ways they interact with each other, the differing amounts of damage everything can do to you, etc. Sure, you’ll need some dexterity and mechanical proficiency to get more than a few minutes into it, but the other half of progress in a Spelunky game is learning how everything fits together. Whether this is your first time playing or you’re a thousand hours into the franchise, don’t make the mistake of thinking that Spelunky 2 is like other games - even Spelunky HD. Steel yourself: the walls are shifting…again…


That is to say, a handful of tips - some tangible, others philosophical - for both returning players and those brand-new to the depths. Well we’ve finally arrived at the altar of Spelunky 2 - the sequel to one of the best, most quietly influential games of all time - and after some meaningful time spent with a pre-release copy, I’m ready to share some learnings.
#Spelunky 2 ghost Ps4#
Links: Official:įlair requests are generally updated every two or three days, but can take up to a week.Hello again, explorers! Many moons ago - seven years ago to the day, it turns out - I penned a Spelunky HD survival guide of beginner tips and tricks on this very blog, based on my countless (779, on PS4 alone) journeys into the Caves and far beyond. Use your wits, your reflexes, and the items available to you to survive and go ever deeper! Perhaps at the end you may find what you're looking for. Every time you play the cave's layout will be different. Spelunky is a cave exploration / treasure-hunting game inspired by classic platform games and roguelikes, where the goal is to grab as much treasure from the cave as possible.
